![]() ![]() By way of contrast, I also mentioned that some of the fringe scenarios caused by this RNG seem a bit too extreme, neither rewarding fine player control (micro) nor sound tactical planning, leading to reduced value of otherwise seemingly solid units or strategies, such as anti-tank guns. In it, I attested that the random number generation model used in Relic’s RTS games is core to the Company of Heroes and Dawn of War experience, (which essentially amounts to dice rolling for the outcome of unit actions such as attacks or special abilities) and that the game would be impoverished without the RNG elements used by Relic. Earlier this week, I published a piece on entitled “ Random Numbers: The Cinematic Experience and Company of Heroes 2“.
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